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VORTEXDSP is an advanced audio effects processor with real-time fluid dynamics visualization. Click above to begin your audio journey.
Category
Preset
INPUT
OUTPUT
Effects Chain
Source
Filters
Distortion
5-Band EQ
Auto-Wah
Delay
Vibrato
Flanger
Chorus
Reverb
Dynamics
Master
Visual
Audio ↔ Fluid Interaction
Audio Fluid Audio
-∞ dB
🎛️ Presets Preset Icon
Select a preset to see its description
💡 Download button always captures current UI settings (live tweaking → download)
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Source

Dry: 60% | Wet: 40%

Audio Capture

Microphone not active
No file selected
Not capturing

Video Capture

Camera not active
No video selected
Not capturing

Pre-Distortion Filters

8000
0.7
80
0.7

Three-Channel Distortion System

CLEAN CHANNEL

90%
10%
1.26x
1.0x

OVERDRIVE CHANNEL

30%
30%
50%
50%
1.0x

SOLID STATE DISTORTION CHANNEL

0%
0%
50%
50%
1.0x

5-Band EQ

Toggle 5-band EQ on/off
0.0dB
Low bass frequencies
0.0dB
Low midrange frequencies
0.0dB
Midrange frequencies
0.0dB
High midrange frequencies
0.0dB
High treble frequencies

Auto-Wah

Toggle auto-wah effect on/off
50%
800
3.0
1.0
How much to compensate for volume drop when Q increases (0 = no compensation, 2 = strong compensation)
1.0
150

Delay

35%
0.14
40%
2600

Reverb

30%
Different reverb character types
1.2
20
6000

Vibrato

5.0
0.005
30%

Flanger

0.5
2.0
30%
40%

Chorus

1.2
2.5
3
40%

🎚️ Dynamics

🎛️ Compressor

Controls dynamics and levels - reduces loud peaks, evens out volume
-24
Level where compression starts (-24dB = moderate, -12dB = heavy)
4.0:1
Compression strength (2:1 = gentle, 8:1 = aggressive)
3.0
How fast compression reacts to peaks (3ms = fast, 30ms = slow)
250
How fast compression stops after peak (100ms = tight, 500ms = smooth)

🛡️ Limiter

Hard ceiling - prevents clipping and distortion from extreme peaks
-1.0
Maximum output level (-1dB = safe, -6dB = conservative)
10.0
Recovery speed from limiting (5ms = tight, 50ms = smooth)

🔊 Output

Restores volume lost from compression - brings level back up
💡 Purpose: Compensates for volume reduction from compression
Usage: 6dB = standard, 12dB = heavy compression recovery

Master

🎨 Visual Controls

⚙️ Core Visual
1400
0.94
1.15
2.0
0.8
30 FPS
🔮 Glassy Overlay
30%
200°
60%
8px
50%
🎵 Audio Response
20%
30%
20%
40%
50%
20%
1.0x
50%
30%
🎬 Video Overlay
50%
100%
140%
0%
0%
Advanced Effects
Performance
Performance Mode
Performance mode - optimized for audio capture
🎬 Frame Rate Sync
Frame rate sync enabled - Auto-detects YouTube frame rate
🎵 Audio Timing
Prevents audio gaps and timing conflicts

Audio → Fluid

🎵 Splash
Audio Influence: 30%
Controls audio influence on fluid

How much sound affects the simulation
Range: 0.15 to 0.75
Audio level range for fluid activation

Audio only affects fluid when in this range
🌊 Flow
Intensity: 0.0001
Controls base flow chaos vs stability

Minimal = subtle laminar flow, Higher = chaotic flow
Transition Duration: 1.00s
Controls how smoothly parameters change

Lower = snappy, Higher = smooth
How much reverb affects particle density
How much delay affects particle speed
How much auto-wah affects fluid flow
🧲 Bias
Intensity: 0
Controls directional flow bias

0 = no bias, Positive = pull in direction, Negative = push opposite direction
Range: -20 to -5 dB
Audio level range for bias activation

Bias only affects particles when audio is in this range
Direction: 0°
Magnetic field direction

0° = Right, 90° = Up, 180° = Left, 270° = Down
🎯 Attractor
Strength: 0
Attraction vs Repulsion

Positive = attract, Negative = repel, 0 = off
Range: -15 to -5 dB
Audio level range for attractor activation

Attractor only affects particles when audio is in this range

Radius: 400px
Influence area size

Larger = wider effect area, Smaller = more focused
Position: (400, 300)
Point attractor location

Center of attraction/repulsion field

Fluid → Audio

Wet: 0% | Dry: 100%
Fluid Influence: 0%

Controls fluid influence on effects
🌊 Fluid Dynamics Monitor
VortNorm: 0.00
Fluid Strength: 0%

Real-time fluid simulation strength
Toggle fluid influence on all effect parameters
Toggle fluid influence on reverb parameters
Modulation: 12%
Fluid influence on delay time

How much fluid affects delay timing
Modulation: 15%
Fluid influence on delay feedback

How much fluid affects delay feedback
Modulation: 60%
Fluid influence on vibrato rate

How much fluid affects vibrato speed
Modulation: 0.02%
Fluid influence on vibrato depth

How much fluid affects vibrato intensity
Modulation: 25%
Fluid influence on flanger rate

How much fluid affects flanger speed
Modulation: 0.3%
Fluid influence on flanger depth

How much fluid affects flanger intensity
Modulation: 30%
Fluid influence on chorus rate

How much fluid affects chorus speed
Modulation: 0.3%
Fluid influence on chorus depth

How much fluid affects chorus intensity
Modulation: 20%
Fluid influence on reverb decay

How much fluid affects reverb decay
Modulation: 1.5%
Fluid influence on reverb pre-delay

How much fluid affects reverb timing
Modulation: 20%
Fluid influence on auto-wah LFO depth

How much fluid affects auto-wah modulation

Recording Options

Audio Only: Records just the audio output
Audio + Video: Records fluid animation with audio
-∞ dBFS
Sem microfone por padrão. Ative **Mic** apenas se necessário (e sempre **desligamos a fonte anterior** antes de ligar a nova). Rota: Fonte exclusiva → srcGain → (delay + reverb) → vibrato → flanger → chorus → compressor → limiter → master → destination.

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