Dry: 0% | Wet: 100% Mix between processed and unprocessed signal 0% = Only processed signal, 100% = Only dry signal
Not capturing
Source Audio Control:
To hear only the processed audio from VORTEX:
Mute the source tab (YouTube, Spotify, etc.)
Or reduce source tab volume to minimum
Or use headphones and listen only through VORTEX
Browser Audio Capture: Select "Browser Audio" as source and click "Start Capture" to route audio from other tabs/windows (YouTube, Spotify, etc.) through your effects processor.
Important: The original audio will continue playing in the source tab. To hear only the processed audio:
Mute the source tab (YouTube, Spotify, etc.)
Or reduce the source tab's volume to minimum
Or use headphones and only listen through VORTEX
Edge Users: If you get a "Not supported" error, try selecting a tab that has audio content (like YouTube) when prompted, and make sure to allow both audio and video permissions.
Pre-Distortion Filters
Three-Channel Distortion System
CLEAN CHANNEL
Channel mix level (0.0 = off, 1.0 = full)
Clean channel compression
Clean channel makeup gain
Clean channel volume
OVERDRIVE CHANNEL
Channel mix level (0.0 = off, 1.0 = full)
Overdrive amount
High frequency rolloff
Overdrive channel compression
Overdrive channel volume
SOLID STATE DISTORTION CHANNEL
Channel mix level (0.0 = off, 1.0 = full)
Solid state distortion amount
High frequency rolloff
Solid state channel compression
Solid state channel volume
Auto-Wah
Toggle auto-wah effect on/off
How much to compensate for volume drop when Q increases (0 = no compensation, 2 = strong compensation)
How much fluid affects auto-wah LFO depth
How much auto-wah affects fluid flow
How much auto-wah affects color rhythm
Delay
How much fluid affects delay time
How much fluid affects delay feedback
How much delay affects particle speed
Reverb
Different reverb character types
How much fluid affects reverb decay
How much fluid affects reverb predelay
How much reverb affects particle density
Toggle fluid influence on reverb parameters
Vibrato
How much fluid affects vibrato rate
How much fluid affects vibrato depth
Flanger
How much fluid affects flanger rate
How much fluid affects flanger depth
Chorus
How much fluid affects chorus rate
How much fluid affects chorus depth
🎚️ Dynamics
🎛️ Compressor
Controls dynamics and levels - reduces loud peaks, evens out volume
Level where compression starts (-24dB = moderate, -12dB = heavy)
Continuous color wheel position 0=Red, 0.17=Orange, 0.33=Yellow, 0.5=Cyan, 0.67=Blue, 0.83=Purple
Color relationship complexity 0-0.2=Mono, 0.2-0.4=Analogous, 0.4-0.6=Triadic, 0.6-0.8=Complementary, 0.8-1.0=Full spectrum
Color variation within harmony Controls hue/saturation/brightness diversity
Intensity of color saturation
Overall hue shift of the palette
Audio-modulated trail persistence
Audio-responsive line thickness
How lines blend with background (2D optimized)
How particles blend with lines (2D optimized)
Recording Options
Audio Only: Records just the audio output
Audio + Video: Records fluid animation with audio
🔴 Recording in progress...
00:00
-∞ dBFS
Sem microfone por padrão. Ative **Mic** apenas se necessário (e sempre **desligamos a fonte anterior** antes de ligar a nova). Rota: Fonte exclusiva → srcGain → (delay + reverb) → vibrato → flanger → chorus → compressor → limiter → master → destination.