VORTEX Cover
Click to initialize VORTEX
VORTEX is an advanced audio effects processor with real-time fluid dynamics visualization. Click above to begin your audio journey.
INPUT
OUTPUT
Source
Filters
Distortion
Auto-Wah
Delay
Vibrato
Flanger
Chorus
Reverb
Dynamics
Master
Visual
Bypass: Switch between processed and unprocessed sound to hear the effects
-∞ dB
Click any effect box to open controls
🎛️ Presets Preset Icon
Select a preset to see its description
💡 Download button always captures current UI settings (live tweaking → download)
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Source

Dry: 0% | Wet: 100%
Mix between processed and unprocessed signal

0% = Only processed signal, 100% = Only dry signal
Not capturing

Pre-Distortion Filters

Three-Channel Distortion System

CLEAN CHANNEL

Channel mix level (0.0 = off, 1.0 = full)
Clean channel compression
Clean channel makeup gain
Clean channel volume

OVERDRIVE CHANNEL

Channel mix level (0.0 = off, 1.0 = full)
Overdrive amount
High frequency rolloff
Overdrive channel compression
Overdrive channel volume

SOLID STATE DISTORTION CHANNEL

Channel mix level (0.0 = off, 1.0 = full)
Solid state distortion amount
High frequency rolloff
Solid state channel compression
Solid state channel volume

Auto-Wah

Toggle auto-wah effect on/off
How much to compensate for volume drop when Q increases (0 = no compensation, 2 = strong compensation)
How much fluid affects auto-wah LFO depth
How much auto-wah affects fluid flow
How much auto-wah affects color rhythm

Delay

How much fluid affects delay time
How much fluid affects delay feedback
How much delay affects particle speed

Reverb

Different reverb character types
How much fluid affects reverb decay
How much fluid affects reverb predelay
How much reverb affects particle density
Toggle fluid influence on reverb parameters

Vibrato

How much fluid affects vibrato rate
How much fluid affects vibrato depth

Flanger

How much fluid affects flanger rate
How much fluid affects flanger depth

Chorus

How much fluid affects chorus rate
How much fluid affects chorus depth

🎚️ Dynamics

🎛️ Compressor

Controls dynamics and levels - reduces loud peaks, evens out volume
Level where compression starts (-24dB = moderate, -12dB = heavy)
Compression strength (2:1 = gentle, 8:1 = aggressive)
How fast compression reacts to peaks (3ms = fast, 30ms = slow)
How fast compression stops after peak (100ms = tight, 500ms = smooth)

🛡️ Limiter

Hard ceiling - prevents clipping and distortion from extreme peaks
Maximum output level (-1dB = safe, -6dB = conservative)
Recovery speed from limiting (5ms = tight, 50ms = smooth)

🔊 Output

Restores volume lost from compression - brings level back up
💡 Purpose: Compensates for volume reduction from compression
Usage: 6dB = standard, 12dB = heavy compression recovery

Master

Wet: 0% | Dry: 100%
Fluid Influence: 0%

Controls fluid influence on effects
Audio Influence: 30%
Controls audio influence on fluid

How much sound affects the simulation
Transition Duration: 1.00s
Controls how smoothly parameters change

Lower = snappy, Higher = smooth
Toggle fluid influence on all effect parameters

Visual

Add glassy overlay layer over fluid animation
Controls overlay lightness and brightness
Inverts the overlay colors for dramatic effects
Makes the background graphics grayscale through the overlay
Controls particle opacity and brightness
Performance mode - optimized for audio capture
Frame rate sync enabled - Auto-detects YouTube frame rate
Prevents audio gaps and timing conflicts
Audio-driven color changes
Continuous color wheel position
0=Red, 0.17=Orange, 0.33=Yellow, 0.5=Cyan, 0.67=Blue, 0.83=Purple
Color relationship complexity
0-0.2=Mono, 0.2-0.4=Analogous, 0.4-0.6=Triadic, 0.6-0.8=Complementary, 0.8-1.0=Full spectrum
Color variation within harmony
Controls hue/saturation/brightness diversity
Intensity of color saturation
Overall hue shift of the palette
Audio-modulated trail persistence
Audio-responsive line thickness
How lines blend with background (2D optimized)
How particles blend with lines (2D optimized)

Recording Options

Audio Only: Records just the audio output
Audio + Video: Records fluid animation with audio
-∞ dBFS
Sem microfone por padrão. Ative **Mic** apenas se necessário (e sempre **desligamos a fonte anterior** antes de ligar a nova). Rota: Fonte exclusiva → srcGain → (delay + reverb) → vibrato → flanger → chorus → compressor → limiter → master → destination.